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First strike, vigilance, menace Cleric, Rogue, Warrior, and Wizard spells you cast cost 1 less to cast. At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
First strike, vigilance, menace Cleric, Rogue, Warrior, and Wizard spells you cast cost 1 less to cast. At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
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