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Difficulty: Hard Jafar begins the game with Ink Moat in play. Jafar's locations gain Resist +1. Illumineer Abilities Lore Cost — Effect 1 — Chosen Character gets +2 Strength this turn. 2 — Each Illumineer pays 1 ink less for the next character they play this turn. 3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted. Full Alert Difficulty: Extreme Jafar starts the game with Ink Moat in play. Jafar's locations gain Evasive and get +1 Lore. Illumineer Abilities Lore Cost — Effect 4 — Chosen character gains Evasive this turn.
Difficulty: Hard Jafar begins the game with Ink Moat in play. Jafar's locations gain Resist +1. Illumineer Abilities Lore Cost — Effect 1 — Chosen Character gets +2 Strength this turn. 2 — Each Illumineer pays 1 ink less for the next character they play this turn. 3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted. Full Alert Difficulty: Extreme Jafar starts the game with Ink Moat in play. Jafar's locations gain Evasive and get +1 Lore. Illumineer Abilities Lore Cost — Effect 4 — Chosen character gains Evasive this turn.
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