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If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you can not activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand , shuffle it into the deck , then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. Official Tournament Stores must review their Konami OTS agreement before selling this product.
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you can not activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand , shuffle it into the deck , then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. Official Tournament Stores must review their Konami OTS agreement before selling this product.
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Products are inspected before shipment
Sourced through U.S.-based supplier and distributor networks.
Products are inspected to confirm packaging condition and order accuracy.
Sealed and packaged securely to prevent tampering during transit.
Full return policy if product doesn't meet our authenticity standards.