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When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Train Troops 4W Sorcery — Adventure Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Train Troops 4W Sorcery — Adventure Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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