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Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
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