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Defender 3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.) // Compleated Conjurer When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Defender 3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.) // Compleated Conjurer When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
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